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CrabRabbit

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Lune Update 7/27/15: Alpha Release this Friday

Posted by CrabRabbit - July 27th, 2015


DEAR READERS!

I know I haven't posted in a week and a half, but I've got a lot of progress done on Lune. Here's the skinny:

- The Robo Rest stage and E Boss battle are completely functional, as is the new power teaser that happens at the end of the battle.

- I'm about halfway through adding sound effects, and the music is entirely for an alpha, which brings me to the main reason for this post:

- I'll be releasing an alpha on Newgrounds (and maybe Kongregate?) of the tutorial and Robo Rest stages this Friday, the 31st. I'm happy with how I've grown as a dev since E. Den, and I'd really like to get your feedback on Lune to see if it's something that will prove worth my (and your) time.

For more frequent updates, follow me on twitter!

Stay tuned,
Scott

P.S - Here are some screenshots (spoilers?):

5065579_143804572722_TitlePage.gif

Title Page

5065579_143804578183_ShootingBunnies.gif

Learning to shoot!

5065579_143804580622_ShootingLarge.gif

Fully charged attack.

5065579_143804582552_Boss1Fight.gif

Fighting the boss, yo.

5065579_143804584242_StageSelect.gif

Stage Select

5065579_143804586373_Spiders.gif

Don't step on them spiders.

5065579_143804590481_RhinoFight.gif

Mecha-Rhinos get unspeakable joy out of injuring you.

5065579_143804592041_SpidersSnake.gif

Don't get spit on by the string snakes.

5065579_143804593511_EBossBattle.gif

Duking it out with E Boss


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