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So it's been a bit since I've posted a Lune update.
I've been playing music out a lot this week, so I haven't really had a chance to get too much done, but I did add in EBoss's Floor Shock attack and implement damage taking for three of EBoss's attacks today. Not too shabby considering I'm running on 4 hours of sleep. Here's a little glitchy clip of Lune gettting its ass kicked. I promise I'mma figure out how to make higher FPS gameplay .gifs soon.
Anyway, tommorrow it's on to implementing the final attack, a charged beam:
After that, I get to add in the damage taking for the EBoss, spruce up some of the earlier graphics, chuck some sound effects in, and I'll release an alpha with the tutorial stage and the first dream stage!